Online Library TheLib.net » Maple V: Learning Guide

Maple V Mathematics Learning Guide is the fully revised introductory documentation for Maple V Release 5. It shows how to use Maple V as a calculator with instant access to hundreds of high-level math routines and as a programming language for more demanding or specialized tasks. Topics include the basic data types and statements in the Maple V language. The book serves as a tutorial introduction and explains the difference between numeric computation and symbolic computation, illustrating how both are used in Maple V Release 5. Extensive "how-to" examples are presented throughout the text to show how common types of calculations can be easily expressed in Maple. Graphics examples are used to illustrate the way in which 2D and 3D graphics can aid in understanding the behaviour of problems.




Maple V Mathematics Learning Guide is the fully revised introductory documentation for Maple V Release 5. It shows how to use Maple V as a calculator with instant access to hundreds of high-level math routines and as a programming language for more demanding or specialized tasks. Topics include the basic data types and statements in the Maple V language. The book serves as a tutorial introduction and explains the difference between numeric computation and symbolic computation, illustrating how both are used in Maple V Release 5. Extensive "how-to" examples are presented throughout the text to show how common types of calculations can be easily expressed in Maple. Graphics examples are used to illustrate the way in which 2D and 3D graphics can aid in understanding the behaviour of problems.


Maple V Mathematics Learning Guide is the fully revised introductory documentation for Maple V Release 5. It shows how to use Maple V as a calculator with instant access to hundreds of high-level math routines and as a programming language for more demanding or specialized tasks. Topics include the basic data types and statements in the Maple V language. The book serves as a tutorial introduction and explains the difference between numeric computation and symbolic computation, illustrating how both are used in Maple V Release 5. Extensive "how-to" examples are presented throughout the text to show how common types of calculations can be easily expressed in Maple. Graphics examples are used to illustrate the way in which 2D and 3D graphics can aid in understanding the behaviour of problems.
Content:
Front Matter....Pages i-ix
Interactive Use of Maple....Pages 1-28
Mathematics with Maple: the Basics....Pages 29-59
Finding Solutions....Pages 60-103
Graphics....Pages 104-150
Evaluation and Simplification....Pages 151-196
Examples from Calculus....Pages 197-257
Input and Output....Pages 258-273
Back Matter....Pages 275-284


Maple V Mathematics Learning Guide is the fully revised introductory documentation for Maple V Release 5. It shows how to use Maple V as a calculator with instant access to hundreds of high-level math routines and as a programming language for more demanding or specialized tasks. Topics include the basic data types and statements in the Maple V language. The book serves as a tutorial introduction and explains the difference between numeric computation and symbolic computation, illustrating how both are used in Maple V Release 5. Extensive "how-to" examples are presented throughout the text to show how common types of calculations can be easily expressed in Maple. Graphics examples are used to illustrate the way in which 2D and 3D graphics can aid in understanding the behaviour of problems.
Content:
Front Matter....Pages i-ix
Interactive Use of Maple....Pages 1-28
Mathematics with Maple: the Basics....Pages 29-59
Finding Solutions....Pages 60-103
Graphics....Pages 104-150
Evaluation and Simplification....Pages 151-196
Examples from Calculus....Pages 197-257
Input and Output....Pages 258-273
Back Matter....Pages 275-284
....
Download the book Maple V: Learning Guide for free or read online
Read Download
Continue reading on any device:
QR code
Last viewed books
Related books
Comments (0)
reload, if the code cannot be seen