Ebook: GPU Pro 3 : advanced rendering techniques
Author: Wolfgang F Engel (ed.)
- Year: 2012
- Publisher: A.K.Peters
- City: Boca Raton, FL
- Language: English
- pdf
"This book explores the latest developments in advanced rendering techniques in interactive media and games that run on the DirectX or OpenGL run-times or any other run-time with any language available. It covers geometry manipulation, handheld devices programming, effects in image space, shadows, 3D engine design, and environmental effects. A dedicated section on general purpose GPU programming focuses on CUDA, DirectCompute, and OpenCL examples. The book also provides tips on how to render real-time special effects and visualize data on common consumer software platforms"-- Read more... I. Geometry manipulation -- II. Rendering -- III. Global illumination effects -- IV. Shadows -- V. 3D Engine Design -- VI. GPGPU
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