Ebook: Motion in Games: Third International Conference, MIG 2010, Utrecht, The Netherlands, November 14-16, 2010. Proceedings
- Tags: Computer Imaging Vision Pattern Recognition and Graphics, Information Systems Applications (incl.Internet), Artificial Intelligence (incl. Robotics), User Interfaces and Human Computer Interaction, Simulation and Modeling, Algorithm An
- Series: Lecture Notes in Computer Science 6459 : Image Processing Computer Vision Pattern Recognition and Graphics
- Year: 2010
- Publisher: Springer-Verlag Berlin Heidelberg
- City: Berlin
- Edition: 1
- Language: English
- pdf
This book constitutes the proceedings of the Third International Workshop on Motion in Games, held in Utrecht, The Netherlands, in November 2010. The 30 revised full papers presented together with 9 revised poster papers in this volume were carefully reviewed and selected. The papers are organized in topical sections on body simulation, learning movements, body control, motion planning, physically-based character control, crowds and formation, geometry, autonomous characters, navigation, motion synthesis, perception, real-time graphics, and posters.
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