Ebook: Evolutionary Game Design
Author: Cameron Browne (auth.)
- Tags: Artificial Intelligence (incl. Robotics), Computer Appl. in Arts and Humanities, Simulation and Modeling
- Series: SpringerBriefs in Computer Science
- Year: 2011
- Publisher: Springer-Verlag London
- Edition: 1
- Language: English
- pdf
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The book describes the world's first successful experiment in fully automated board game design. Evolutionary methods were used to derive new rule sets within a custom game description language, and self-play trials used to estimate each derived game's potential to interest human players. The end result is a number of new and interesting games, one of which has proved popular and gone on to be commercially published.
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