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26.01.2024
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This book is an introduction to the fundamental concepts and tools needed for solving problems of a geometric nature using a computer. It attempts to fill the gap between standard geometry books, which are primarily theoretical, and applied books on computer graphics, computer vision, robotics, or machine learning.

This book covers the following topics: affine geometry, projective geometry, Euclidean geometry, convex sets, SVD and principal component analysis, manifolds and Lie groups, quadratic optimization, basics of differential geometry, and a glimpse of computational geometry (Voronoi diagrams and Delaunay triangulations). Some practical applications of the concepts presented in this book include computer vision, more specifically contour grouping, motion interpolation, and robot kinematics.

In this extensively updated second edition, more material on convex sets, Farkas’s lemma, quadratic optimization and the Schur complement have been added. The chapter on SVD has been greatly expanded and now includes a presentation of PCA.

The book is well illustrated and has chapter summaries and a large number of exercises throughout. It will be of interest to a wide audience including computer scientists, mathematicians, and engineers.

Reviews of first edition:

"Gallier's book will be a useful source for anyone interested in applications of geometrical methods to solve problems that arise in various branches of engineering. It may help to develop the sophisticated concepts from the more advanced parts of geometry into useful tools for applications." (Mathematical Reviews, 2001)

"...it will be useful as a reference book for postgraduates wishing to find the connection between their current problem and the underlying geometry." (The Australian Mathematical Society, 2001)




As an introduction to fundamental geometric concepts and tools needed for solving problems of a geometric nature using a computer, this book attempts to fill the gap between standard geometry books, which are primarily theoretical, and applied books on computer graphics, computer vision, or robotics, which sometimes do not cover the underlying geometric concepts in detail. Gallier offers an introduction to affine geometry, projective geometry, Euclidean geometry, basics of differential geometry and Lie groups, and a glimpse of computational geometry (convex sets, Voronoi diagrams and Delaunay triangulations) and explores many of the practical applications of geometry. Some of these applications include computer vision (camera calibration) efficient communication, error correcting codes, cryptography, motion interpolation, and robot kinematics. This comprehensive text covers most of the geometric background needed for conducting research in computer graphics, geometric modeling, computer vision, and robotics and as such will be of interest to a wide audience including computer scientists, mathematicians, and engineers.
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