![cover of the book 3D Game Engine Design. A Practical Approach to Real-Time Computer Graphics](/covers/files_200/716000/bedf73d21befaa3c17b5a1172a44e260-g.jpg)
Ebook: 3D Game Engine Design. A Practical Approach to Real-Time Computer Graphics
Author: Eberly D.H.
- Genre: Computers // Programming: Games
- Tags: Библиотека, Компьютерная литература, Разработка игр
- Year: 2000
- Publisher: Morgan Kaufmann
- Language: English
- pdf
3D Game Engine Design is the first book to go beyond basic descriptions of algorithms and accurately demonstrate the complex engineering process required to design and build a real-time graphics engine to support physical realism. Faster algorithms will always win out over faster processors and assembly-language optimization techniques. Implementing those algorithms, however, can be a challenge for even experienced programmers.
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