Ebook: Programming Multiplayer Games
Author: Andrew Mulholland
- Genre: Computers // Programming
- Year: 2004
- Publisher: Wordware Pub
- City: Plano, Tex
- Language: English
- pdf
This book covers all the major aspects and theory behind creating a fully functional network game, from setting up a stable MySQL backed-end database for storing player information to developing a reusable TCP/IP network library for online games as well as developing web-based server interfaces.
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