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Ebook: Computer Graphics, C Version

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26.01.2024
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Discusses current computer graphics hardware and software systems, techniques and applications. Explores algorithms for creating and manipulating graphics displays and techniques for implementation. Use of programming examples written in C to demonstrate the implementation and application of graphic algorithms. Explores GL, PHIGS, PHIGS+, GKS and other graphics libraries. Includes thorough coverage of 3-D modeling and rendering. Features current topics such as distributed ray tracing, radiosity, physically based modeling, particle systems and visualization techniques. Includes appendix with a detailed discussions on a variety of mathematical methods used in graphic algorithms.
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