Ebook: Computers and Games: 6th International Conference, CG 2008, Beijing, China, September 29 - October 1, 2008. Proceedings
- Genre: Computers
- Tags: Discrete Mathematics in Computer Science, Numeric Computing, Probability and Statistics in Computer Science, Artificial Intelligence (incl. Robotics), Algorithm Analysis and Problem Complexity, Data Structures
- Series: Lecture Notes in Computer Science 5131 : Theoretical Computer Science and General Issues
- Year: 2008
- Publisher: Springer-Verlag Berlin Heidelberg
- Edition: 1
- Language: English
- pdf
This book constitutes the refereed proceedings of the 6th International Conference on Computers and Games, CG 2008, held in Beijing, China, in September/October 2008 co-located with the 13th Computer Olympiad and the 16th World Computer-Chess Championship.
The 24 revised full papers presented were carefully reviewed and selected from 40 submissions. The papers cover all aspects of artificial intelligence in computer-game playing dealing with many different research topics, such as cognition, combinatorial game theory, search, knowledge representation, and optimization.
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