
Ebook: Playing to Learn: Experiences in Virtual Biology Environments : Experiences in Virtual Biology Environments
Author: Johnnie Wycliffe, Frank Muwanga-Zake
- Tags: Electronic games., Educational games., Biology -- Study and teaching -- Audio-visual aids., Science -- Study and teaching -- Audio-visual aids., Biology -- Study and teaching -- Programmed instruction., Science -- Study and teaching -- Programmed instruction.
- Series: Progress in Education
- Year: 2010
- Publisher: Nova Science Publishers
- City: Hauppauge, United States
- Edition: 1
- Language: English
- pdf
Play is human nature, which we remember and return to because of the excitement involved. Hence, play is in most cultures used in learning common rules and in achieving social harmony among children as well as adults. Additionally, practical subjects such as science include playful interaction with objects. This book outlines theoretical frameworks that apply in playing to learn and characteristics of games that are important in encouraging learning. Regrettably however, abstract and boring systems, as well as watching television, replace such enjoyment in learning. Fortunately, robust virtual environments and realities ease the rigour in designing and in executing educational play. It has to be noted that virtual environments are now designed for television sets, mobile telephones and computers. Therefore, the book 'Information and Communications Technology' (ICT) includes all of such technologies, although the cases reported here are specifically computer games.
Download the book Playing to Learn: Experiences in Virtual Biology Environments : Experiences in Virtual Biology Environments for free or read online
Continue reading on any device:
Last viewed books
Related books
{related-news}
Comments (0)