Ebook: Digital Games As History: How Videogames Represent The Past And Offer Access To Historical Practice
Author: Adam Chapman
- Genre: History
- Tags: History: Computer Simulation, History: Philosophy, History: Methodology, History: Study And Teaching: Simulation Methods, Historical Reenactments, Video Games: Study And Teaching, Video Games: Social Aspects, Video Games: Psychological Aspects
- Series: Routledge Advances In Game Studies
- Year: 2016
- Publisher: Routledge
- Edition: 1
- Language: English
- pdf
This book provides the first in-depth exploration of video games as history. Chapman puts forth five basic categories of analysis for understanding historical video games: simulation and epistemology, time, space, narrative, and affordance. Through these methods of analysis he explores what these games uniquely offer as a new form of history and how they produce representations of the past. By taking an inter-disciplinary and accessible approach the book provides a specific and firm first foundation upon which to build further examination of the potential of video games as a historical form.
Download the book Digital Games As History: How Videogames Represent The Past And Offer Access To Historical Practice for free or read online
Continue reading on any device:
Last viewed books
Related books
{related-news}
Comments (0)