Online Library TheLib.net » Digital Games as History: How Videogames Represent the Past and Offer Access to Historical Practice
cover of the book Digital Games as History: How Videogames Represent the Past and Offer Access to Historical Practice

Ebook: Digital Games as History: How Videogames Represent the Past and Offer Access to Historical Practice

Author: Adam Chapman

00
15.02.2024
0
0

This book provides the first in-depth exploration of video games as history. Chapman puts forth five basic categories of analysis for understanding historical video games: simulation and epistemology, time, space, narrative, and affordance. Through these methods of analysis he explores what these games uniquely offer as a new form of history and how they produce representations of the past. By taking an inter-disciplinary and accessible approach the book provides a specific and firm first foundation upon which to build further examination of the potential of video games as a historical form.

Download the book Digital Games as History: How Videogames Represent the Past and Offer Access to Historical Practice for free or read online
Read Download

Continue reading on any device:
QR code
Last viewed books
Related books
Comments (0)
reload, if the code cannot be seen