Online Library TheLib.net » Adventures in Engineering for Kids: 35 Challenges to Design the Future - Journey to City X - Without Limits, What Can Kids Create?
cover of the book Adventures in Engineering for Kids: 35 Challenges to Design the Future - Journey to City X - Without Limits, What Can Kids Create?

Ebook: Adventures in Engineering for Kids: 35 Challenges to Design the Future - Journey to City X - Without Limits, What Can Kids Create?

Author: Brett Schilke

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13.02.2024
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Design Genius Jr.: Adventures in Engineering for Kids invites kids to take charge of the world they wish to create by designing inventions and solutions to challenges faced in an imaginary City X, the first human settlement on another planet.

Explore the future through problem solving, design thinking, and engineering. This adventure takes children and adults on an epic journey: humans are leaving Earth, arriving at a new planet, and creating the first settlement there, City X. It’s a journey of historic proportions, to a fledgling city on a distant planet, where humanity has a chance to start fresh and design a future that works for everyone.

In settling another planet, humans discover a host of challenges , much like those faced on Earth: challenges related to issues of energy, environment, transportation, security, food, safety, and health. Empowered by design thinking and advanced technology, their problems are to be solved by a vast team of young designers on Earth (your children!).

With this book, you and yours will be able to develop the tools to explore, understand, imagine, create, and share your own irresistible futures through accessible real-world activities and awesome ideations.

Without limits, what can kids create?

Design thinking—creative problem solving—will be crucial to resolving the global challenges in business, politics, and the environment facing the next generation. Each book in the Design Genius Jr. series teaches kids this important skill through fun, hands-on projects in a single area of design that challenge them to identify problems, explore possibilities, test ideas, and then come up with original solutions.

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