Ebook: Computers and Games: First International Conference, CG’98 Tsukuba, Japan, November 11–12, 1998 Proceedings
- Genre: Education // International Conferences and Symposiums
- Tags: Algorithm Analysis and Problem Complexity, Artificial Intelligence (incl. Robotics), Mathematics of Computing, Calculus of Variations and Optimal Control, Optimization, Business Information Systems
- Series: Lecture Notes in Computer Science 1558
- Year: 1999
- Publisher: Springer-Verlag Berlin Heidelberg
- Edition: 1
- Language: English
- pdf
This book constitutes the strictly refereed post-proceedings of the First International Conference on Computer and Games, CG'98, held in Tsukuba, Japan in November 1998. The 21 revised full papers presented were carefully selected after two rounds of reviewing from a total of 35 submissions. The book addresses all aspects of computers and games, including game playing programs, mathematical games learning algorithms, social and cognitive aspects, and game theory. The papers are organized in topical sections on search and strategies, learning and pattern acquisition theory, and Go, Tsume-Shogi, and Heian-Shogi.
Download the book Computers and Games: First International Conference, CG’98 Tsukuba, Japan, November 11–12, 1998 Proceedings for free or read online
Continue reading on any device:
Last viewed books
Related books
{related-news}
Comments (0)