Ebook: 3D Game Engine Programming
Author: Stefan Zerbst Oliver Duvel
- Genre: Computers // Programming: Games
- Tags: Библиотека, Компьютерная литература, Разработка игр
- Series: Game Development Series
- Year: 2004
- Publisher: Course Technology PTR
- Edition: 1
- Language: English
- pdf
Developing your own 3D game engine can be a demanding task. If you?re up for the challenge, then "3D Game Engine Programming" is ready to take you through each step. All you need to begin is a working knowledge of C or C++and basic knowledge of the DirectX and Direct3D interfaces. With these skills behind you, you?re ready to tackle the mathematical concepts and API-independent interfaces that will add up to your working game engine. This book takes you beyond simply building your game engine, showing you how you can apply it to implement a network deathmatch first-person shooter. You?ll also cover additional tasks such as implementing a level editor to build your own 3D levels from scratch with a graphical user interface.
Download the book 3D Game Engine Programming for free or read online
Continue reading on any device:
Last viewed books
Related books
{related-news}
Comments (0)