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cover of the book iPhone 3D Programming: Developing Graphical Applications with OpenGL ES

Ebook: iPhone 3D Programming: Developing Graphical Applications with OpenGL ES

Author: Philip Rideout

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27.01.2024
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While I do not like C++ and prefer objective-c for this particular application templates are a handy tool
and usage of c++ is understandable. This book also got me over aversion to the desktop open gl.
If you like the oldies there is gles 1.1 coverage.
If you know 2.0 is the future than this is the book to have also.

Bonus: english seems to be the author's first language.
he should write the gles 3.0 spec. wink, wink.
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reload, if the code cannot be seen