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cover of the book Content Conversion Guide (Pathfinder to Other Systems)

Ebook: Content Conversion Guide (Pathfinder to Other Systems)

Author: J. Evans Payne

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07.02.2024
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If you've ever wanted to take adventure content from one system and use it in another, this book has been designed to be of invaluable help. For D/GM/judge/referees, for game designers, for indie RPG authors, or for someone looking to investigate the mechanics of other TTRPG rules systems, this book is designed to be a massive accelerant to the conversion process and a window into the "secret sauce" that has made Infinium Game Studios products unique in their ability to be used across a wide variety of PC levels and difficulties. What's Included? Part 1 is How to Quad: Rules for taking a monster, NPC, trap, etc. in a single statblock, and adapting it into three additional statblocks, so as to support a wide range of PC levels and difficulties. (Check out the free PDF introducing the concept of Quadded Statblocks if you're not already familiar with it.) Part 2 is How to Convert: Step-by-step rules to take each statistic from Pathfinder, and how to adapt it into the other formats so the resulting monster "makes sense" and is usable. Part 3 is the Conversion Mapping Inventory: Complete lists for Spells, Feats, Weapons, Skills, and Poisons, with converted analogues for each in 5E, P2E, OSR, and/or DCC formats as appropriate. Some of these do not have a good analogue in the newer rules systems, but for the majority, there will be entires. Note that a separate Excel-based product contains the complete Conversion Mapping Inventory for more than 4,800 monster special abilities and attacks; it would take more than 3,000 pages to lay all of that out in book form so it's not feasible! Part 4 is Creating New Quadded Monsters: Guidelines and rules for how to take an existing monster as a starting point, and to expand its abilities and to create Quadded Statblocks for it so it's usable for any PC group
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