Ebook: Morgrave Miscellany
Morgrave Miscellany is the much anticipated supplement to Wayfinder's Guide to Eberron that comes to you by way of its co-authors Keith Baker & Ruty Rutenberg who breath more life and lore into the eponymous campaign setting now released for play with the fifth edition of Dungeons & Dragons. This 164 page book gives you the information you need to delve deeper into your Eberron story or character. It includes an expansive deep dive of Khorvaire from the Demon Wastes to the coasts of the Lhazaar Principalities, and a plethora of intrigue and noir story hooks in between.
The purpose of this book is to provide you with additional rules and character options that let you delve deeper into the world: new subclasses & races, racial feats, new forms of dragonmarks, and more. It also provides you with the lore you need to build a deeper character and story. While this is presented in a player-focused way, these ideas should inspire DMs, as well as players. Even if no one at your table creates a barbarian or druid character, the information about the Druidic sects of the Eldeen Reaches or the concept of the supersoldier barbarians of House Vadalis could be the seedlings of a story yearning to develop its maturity.
Inside this massive tome of full color art, you get an expansion to the themes and ideas offered in the Player’s Handbook, Dungeon Master’s Guide and Wayfinder’s Guide to Eberron.
Chapter 1 dives into the Eberron lore and player options that realign the prestige classes of Dungeons & Dragons third edition into the archetypes of fifth edition.
Chapter 2 offers a look into the Eberron’s cultures and background.
Chapter 3 is designed to offer a few resources and optional rules for players and DM’s telling stories that hold true to the classic elements of a hardboiled, high-stakes, pulp noir setting.
Chapter 4 presents some suggestions for hooks and 0-level adventuring in Eberron by way of the Gumshoe Chronicles.
The purpose of this book is to provide you with additional rules and character options that let you delve deeper into the world: new subclasses & races, racial feats, new forms of dragonmarks, and more. It also provides you with the lore you need to build a deeper character and story. While this is presented in a player-focused way, these ideas should inspire DMs, as well as players. Even if no one at your table creates a barbarian or druid character, the information about the Druidic sects of the Eldeen Reaches or the concept of the supersoldier barbarians of House Vadalis could be the seedlings of a story yearning to develop its maturity.
Inside this massive tome of full color art, you get an expansion to the themes and ideas offered in the Player’s Handbook, Dungeon Master’s Guide and Wayfinder’s Guide to Eberron.
Chapter 1 dives into the Eberron lore and player options that realign the prestige classes of Dungeons & Dragons third edition into the archetypes of fifth edition.
Chapter 2 offers a look into the Eberron’s cultures and background.
Chapter 3 is designed to offer a few resources and optional rules for players and DM’s telling stories that hold true to the classic elements of a hardboiled, high-stakes, pulp noir setting.
Chapter 4 presents some suggestions for hooks and 0-level adventuring in Eberron by way of the Gumshoe Chronicles.
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