Ebook: Mobile Design Pattern Gallery: UI Patterns for Mobile Applications
Author: Neil Theresa
- Tags: Design, Computer Science, Programming, Nonfiction, Internet, Web, Reference, Website Design, Computers, Science, Technology, Usability, Technical
- Year: 2014
- Publisher: O'Reilly Media
- Language: English
- pdf
When you’re under pressure to produce a well-designed, easy-to-navigate mobile app, there’s no time to reinvent the wheel. This concise book provides a handy reference to 70 mobile app design patterns, illustrated by more than 400 screenshots from current iOS, Android, and Windows Phone applications.
User experience professional Theresa Neil (Designing Web Interfaces) walks you through design patterns in a dozen separate categories, including anti-patterns. The full-color second edition includes gestures and social patterns, as well as platform-specific patterns where appropriate; These patterns are applicable just for Windows Phone applications, for instance, or just for Android.
Pattern categories include:
Navigation:get patterns for primary and secondary navigation
Forms:break the industry-wide habits of bad form design
Tables and lists:display only the most important information
Search, sort, and filter:make these functions easy to use
Tools:create the illusion of direct interaction
Charts:learn best practices for basic chart design
Invitations:invite users to get started and discover features
Controls and feedback:help users perform actions, and provide them with timely feedback
Help:integrate help pages into a smaller form factor
User experience professional Theresa Neil (Designing Web Interfaces) walks you through design patterns in a dozen separate categories, including anti-patterns. The full-color second edition includes gestures and social patterns, as well as platform-specific patterns where appropriate; These patterns are applicable just for Windows Phone applications, for instance, or just for Android.
Pattern categories include:
Navigation:get patterns for primary and secondary navigation
Forms:break the industry-wide habits of bad form design
Tables and lists:display only the most important information
Search, sort, and filter:make these functions easy to use
Tools:create the illusion of direct interaction
Charts:learn best practices for basic chart design
Invitations:invite users to get started and discover features
Controls and feedback:help users perform actions, and provide them with timely feedback
Help:integrate help pages into a smaller form factor
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