Ebook: iPhone for Programmers: An App-Driven Approach
Author: Deitel Paul, Deitel Harvey, Deitel Abbey, Kern Eric
- Tags: Computer Science, Programming, Nonfiction
- Year: 2009
- Publisher: Prentice Hall PTR
- Language: English
- pdf
The professional programmer s DEITEL(r) guide to iPhone app development using iPhone SDK 3.x, Xcode(r), Objective-C(r) and Cocoa(r)
More than 1.5 billion iPhone apps were downloaded from Apple s App Store in just one year! This book gives you everything you ll need to start developing great iPhone apps quickly and once you ve joined Apple s fee-based iPhone Developer Program to get them up and running on the App Store. The book uses an app-driven approach each new technology is discussed in the context of 14 fully tested iPhone apps (7700 lines of code), complete with syntax shading, code walkthroughs and sample outputs. Apps you ll develop include:
Welcome Spot-On Game Route Tracker Tip Calculator Cannon Game Slideshow Favorite Twitter(r) Searches Painter Voice Recorder Flag Quiz Game Address Book Twitter(r) Discount Airfares By Chapter 3 you ll be building apps using Xcode(r), Cocoa(r) and Interface Builder. You ll learn object-oriented programming in Objective-C(r) and build apps using the latest iPhone 3.x technologies including the Game Kit, iPod library access and more.
iPhone for Programmers include practical, example-rich coverage of:
iPhone SDK 3.x, XCode(r), Interface Builder Object-Oriented Programming in Objective-C(r) and Cocoa(r) Collections, GUI, Event Handling Controllers, Application Templates UIView, Multi-Touch Core Audio, Core Animation, NSTimer Tables, UINavigationController Map Kit, Core Location, GPS, Compass Photos, iPod Library Access Serialization "
More than 1.5 billion iPhone apps were downloaded from Apple s App Store in just one year! This book gives you everything you ll need to start developing great iPhone apps quickly and once you ve joined Apple s fee-based iPhone Developer Program to get them up and running on the App Store. The book uses an app-driven approach each new technology is discussed in the context of 14 fully tested iPhone apps (7700 lines of code), complete with syntax shading, code walkthroughs and sample outputs. Apps you ll develop include:
Welcome Spot-On Game Route Tracker Tip Calculator Cannon Game Slideshow Favorite Twitter(r) Searches Painter Voice Recorder Flag Quiz Game Address Book Twitter(r) Discount Airfares By Chapter 3 you ll be building apps using Xcode(r), Cocoa(r) and Interface Builder. You ll learn object-oriented programming in Objective-C(r) and build apps using the latest iPhone 3.x technologies including the Game Kit, iPod library access and more.
iPhone for Programmers include practical, example-rich coverage of:
iPhone SDK 3.x, XCode(r), Interface Builder Object-Oriented Programming in Objective-C(r) and Cocoa(r) Collections, GUI, Event Handling Controllers, Application Templates UIView, Multi-Touch Core Audio, Core Animation, NSTimer Tables, UINavigationController Map Kit, Core Location, GPS, Compass Photos, iPod Library Access Serialization "
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