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cover of the book Professional Techniques for Video Game Writing

Ebook: Professional Techniques for Video Game Writing

Author: Despain Wendy

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07.02.2024
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Front Cover; Table of Contents; Preface; Chapter 1. How to Break In and Stay In; Chapter 2. Interactive Script Formatting; Chapter 3. Writing Pitch Docs and Exec Docs; Chapter 4. Game Documentation Guide; Chapter 5. Manuals, In-Game Text, and Credits; Chapter 6. Narrative Design; Chapter 7. Game Writing at a Distance (aka Game Writing under Contract); Chapter 8. Writing in a Team; Chapter 9. Getting the Work Done; Chapter 10. Writing for All Audiences; Chapter 11. Writers in the Recording Studio; Chapter 12. Writing Tutorials, or Press Start. . . to Start; Chapter 13. Writing Strategy Guides.

Chapter 14. Writing for New IPChapter 15. Script Doctoring; Chapter 16. Game Writing and Narrative in the Future; Appendix A. Script Samples for Chapter 2; Appendix B. Script Samples for Chapter 3; Appendix C. Script Samples for Chapter 9; Appendix D. Script Samples for Chapter 11; Author Bios; Back Cover.

This book by the International Game Developers Association (IGDA) Game Writing Special Interest Group focuses on various aspects of working as a professional game writer, including how to break in to game writing, writing manuals, narrative design, writing in a team, working as a freelancer, working with new intellectual property, and more. It includes exercises and writing samples; additional writing samples are available from the book's website.

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