Ebook: Programming Role Playing Games with DirectX (Game Development Series)
Author: Jim Adams
- Genre: Computers // Programming: Libraries API
- Series: Game Development Series
- Year: 2004
- Publisher: Course Technology PTR
- Edition: 2
- Language: English
- pdf
I wanted to give this book just 1-star, but I went with 2 on the basis of the facts that a) it is most likely a good source of information for more experienced programmers, and b) I didn't get far enough into the book to rate it in its entirety.
First off, as others have mentioned, "beginning to intermediate" level programmers need not waste their time with this book. As a matter of fact, if you don't have any exposure to DirectX in the first place, this book will be confusing and nearly worthless. It serves more as a higher-level discussion on how various pieces of a game should be designed than it does an educational tool.
While the book does have its merits, it was clear that the author was not able to relate to the beginning to intermediate level game programmer very effectively at all. I found it to be money wasted in that regard.
First off, as others have mentioned, "beginning to intermediate" level programmers need not waste their time with this book. As a matter of fact, if you don't have any exposure to DirectX in the first place, this book will be confusing and nearly worthless. It serves more as a higher-level discussion on how various pieces of a game should be designed than it does an educational tool.
While the book does have its merits, it was clear that the author was not able to relate to the beginning to intermediate level game programmer very effectively at all. I found it to be money wasted in that regard.
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