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cover of the book Introduction to 3D Game Programming with Direct X 9.0c: A Shader Approach (Wordware Game and Graphics Library)

Ebook: Introduction to 3D Game Programming with Direct X 9.0c: A Shader Approach (Wordware Game and Graphics Library)

Author: Frank Luna

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27.01.2024
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Projects are unnecessarily complicated for introducing DirectX. It is better for the author to leave the framework design to the end user, since it is possible to create an object oriented framework with clearer structure. However, it is a good reference book.
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