Ebook: Multiplayer Game Programming w/CD (Prima Tech's Game Development)
Author: Andre LaMothe
- Genre: Computers // Programming
- Series: Prima Tech's Game Development
- Year: 2002
- Publisher: Course Technology PTR
- Edition: 1
- Language: English
- pdf
This book was interesting back in 2001, but today DirectPlay is deprecated, so 80% of this book is now no longer useful. That isn't saying much though: I doubt if any programming book written 8 years ago is still relevant! But still, it was an interesting read at the time and I would like to see a new edition covering Winsock2. There's like nothing in print on this subject today... I would like to find a book that covers hardcore Winsock2 and threading, and builds a rudimentary MMO concept game with a dedicated server that the reader can play around with, and use to build a few small persistent game projects.
Multiplayer Game Programming enables you to write your own completely Internet-ready video games using DirectX and/or sockets. This book reveals techniques and secrets of online gaming technology and teaches you the skills necessary to get involved in the video game industry. This book is perfect for hobbyist programmers who want to learn how to write online video games, software programmers wanting to move to online game programming, and the millions of video game players who want to learn about the technologies used in online video games.
Some of the features of the book include:
-Coverage of both DirectPlay and Sockets
-DirectX 8 with DirectPlay, Direct3D, DirectInput, and DirectAudio
-Network design theory and implementation
-Introduction to Windows programming
-Multithreading
-Player management
-Peer-to-peer development
-Client-server development
-MMORPG design and implementation
-Source for two complete INternet-ready games!
-History of game development
-Hacking into multiplayer games
Multiplayer Game Programming enables you to write your own completely Internet-ready video games using DirectX and/or sockets. This book reveals techniques and secrets of online gaming technology and teaches you the skills necessary to get involved in the video game industry. This book is perfect for hobbyist programmers who want to learn how to write online video games, software programmers wanting to move to online game programming, and the millions of video game players who want to learn about the technologies used in online video games.
Some of the features of the book include:
-Coverage of both DirectPlay and Sockets
-DirectX 8 with DirectPlay, Direct3D, DirectInput, and DirectAudio
-Network design theory and implementation
-Introduction to Windows programming
-Multithreading
-Player management
-Peer-to-peer development
-Client-server development
-MMORPG design and implementation
-Source for two complete INternet-ready games!
-History of game development
-Hacking into multiplayer games
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