Ebook: Beginning Unreal Engine 4 Blueprints Visual Scripting: Using C++: From Beginner to Pro
Author: Satheesh Pv
This book covers the basics of Unreal Engine, including Blueprints, materials, and C++. It starts with downloading Unreal Engine using Epic Games Launcher and using the GitHub version. From there, it moves forward to Blueprint classes and the common classes, such as Game Mode, Game State, Game Instance, and Player Controller. You learn about how to add C++ and get a brief introduction to Unreal C++, materials, and physics. At the end of the book, you make a small demo game extended from a first-person template using Blueprints. In this demo game, you learn how to add ammo and ammo pickup. This book is primarily aimed at beginners who want to learn more about the Engine, how a project is structured, Unreal Blueprints, and C++.
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