Ebook: Artificial Intelligence for Computer Games: An Introduction
Author: John David Funge (Author)
- Tags: Arts, Gaming & Animation, Gaming
- Year: 2004
- Publisher: A K Peters/CRC Press
- City: New York
- Edition: 1
- pdf
Learn to make games that are more fun and engaging! Building on fundamental principles of Artificial Intelligence, Funge explains how to create Non-Player Characters (NPCs) with progressively more sophisticated capabilities. Starting with the basic capability of acting in the game world, the book explains how to develop NPCs who can perceive, remem
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