Ebook: AI for Games and Animation: A Cognitive Modeling Approach
Author: John David Funge (Author)
- Tags: Arts, Gaming & Animation, Gaming, Engineering & Technology, Systems & Control Engineering, Machine Learning
- Year: 1999
- Publisher: A K Peters/CRC Press
- City: New York
- Edition: 1
- pdf
John Funge introduces a new approach to creating autonomous characters. Cognitive modeling provides computer-animated characters with logic, reasoning, and planning skills. Individual chapters in the book provide concrete examples of advanced character animation, automated cinematography, and a real-time computer game. Source code, animations, imag
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