Ebook: Advanced Game Development with Programmable Graphics Hardware
- Tags: Arts, Gaming & Animation, Gaming, Mathematics & Statistics, Advanced Mathematics, Geometry
- Year: 2005
- Publisher: A K Peters/CRC Press
- City: New York
- Edition: 1
- pdf
Written for game programmers and developers, this book covers GPU techniques and supporting applications that are commonly used in games and similar real-time 3D applications. The authors describe the design of programs and systems that can be used to implement games and other applications whose requirements are to render real-time animation sequen
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