Ebook: Becoming a video game artist: from portfolio design to landing the job
Author: Pearl John
- Tags: Art portfolios, Arte por computadora--Orientación profesional, Cartoon, Computer art--Vocational guidance, Computeranimation, Computerspiel, Dreidimensionale Computergrafik, Industria de videojuegos--Orientación profesional, Interaktive Medien, Portafolios de arte, Spezialeffekt, Spiel, Video games industry--Vocational guidance, Computer art -- Vocational guidance, Video games industry -- Vocational guidance
- Year: 2017
- Publisher: CRC Press
- City: Boca Raton
- Language: English
- epub
General concepts and skills -- Introduction to being an animator -- Introduction to being a character artist -- Introduction to being a concept artist -- Introduction to being an environment artist -- Introduction to being technical artist -- Introduction to being a user interface artist -- Introduction to being a visual effects artist -- General portfolio theory and application -- Crafting an animation portfolio -- Crafting a character art portfolio -- Crafting an concept art portfolio -- Crafting an environmental art portfolio -- Crafting a technical art portfolio -- Crafting a user interface artist portfolio -- Crafting a visual effects art portfolio -- Application and interviewing.;"The game industry continues to grow and evolve as the years pass. Despite this growth, the competition in obtaining a career in video games remains as arduous as ever. Becoming a Video Game Artist helps guide readers from their first steps of making a portfolio, to acing the job interview and beyond. John Pearl explores the different art related jobs and their responsibilities. Questions are posed to industry professionals throughout each chapter to help with the reader's growth and understanding."--Back cover.
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