
Ebook: How to Cheat in Maya 2017: Tools and Techniques for Character Animation
Author: Naas Paul
- Tags: Computer animation, COMPUTERS--General, Electronic books, Maya (Computer file), COMPUTERS -- General
- Series: How to Cheat Series
- Year: 2018
- Publisher: Chapman and Hall
- City: Milton
- Language: English
- pdf
This is not a book about Maya software with a few animation pointers thrown in here and there. This is a guide to Maya software written by professional animators. This book provides you with complete, set-by-step walkthroughs of essential animation techniques that increase your speed and efficiency while using Maya 2017 for character animation. From curves to constraints, this book covers all of the methods available in the latest version of Maya. Featuring gold-mine coverage this book teaches you new techniques for working with characters in animation tests and short films. Accompanied by a companion site, this is the one and only guide to get you up to speed.;Cover; Half Title; Title Page; Copyright Page; Table of Contents; How to Cheat and Why; Acknowledgments; How to Use This Book; 1: Animation Principles; Squash and Stretch; Anticipation; Staging; Straight Ahead/Pose to Pose; Overlapping Action/Follow-through; Slow In/Slow Out; Arcs; Secondary Action; Timing; Exaggeration; Solid Drawing; Appeal; Interlude; 2: Splines; How Splines Work; Splines and Spacing; Tangent Types; Spline Technique; Spline Reference; Interlude; 3: Graph Editor; Graph Editor Windup; Visual Tools; Working with Keys; Value Operators; Buffer Curves; Speed Cheats
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