Ebook: Panda3D 1.7 game developer's cookbook
Author: Lang Christoph, Theodore Petrou
- Tags: Three-dimensional imaging--Data processing, Computer games--Design, Computer games--Programming, Open source software, Computer graphics, Electronic books, Panda3D (Computer file), Computer games -- Programming, Computer games -- Design, Three-dimensional imaging -- Data processing
- Series: Quick answers to common problems
- Year: 2011
- Publisher: Packt Pub
- City: Birmingham;UK
- Language: English
- mobi
Annotation;Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Setting Up Panda3D and Configuring Development Tools; Introduction; Downloading and configuring NetBeans to work with Panda3D; Configuring Visual Studio 2008 to work with Panda3D; Understanding Panda3D's runtime configuration options; Setting up the game structure; Building Panda3D from source code; Chapter 2: Creating and Building Scenes; Introduction; Loading terrain; Loading and attaching sounds to objects; Creating a scene using C++; Adding an additional camera.
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