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Ebook: Programming in Lua

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06.02.2024
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I. The Basics -- 2 Interlude: The Eight-Queen Puzzle -- 3 Numbers -- 4 Strings -- 5 Tables -- 6 Functions -- 7 The External -- 8 Filling some Gaps -- II. Real Programming -- 9 Closures -- 10 Pattern Matching -- 11 Interlude: Most Frequent Words -- 12 Date and Time -- 13 Bits and Bytes -- 14 Data Structures -- 15 Data Files and Serialization -- 16 Compilation, Execution, and Errors -- 17 Modules and Packages -- III. Lua-isms -- 18 Iterators and the Generic for -- 19 Interlude: Markov Chain Algorithm -- 20 Metatables and Metamethods -- 21 Object-Oriented Programming -- 22 The Environment.;"Lua is spreading more and more throughout different areas of software, from embedded systems and mobile devices to the Web and the Internet of Things. Besides, it has a major role in the game industry, where knowledge of Lua has become an indisputable asset. Lua is the language of choice for anyone who needs a scripting language that is simple, efficient, extensible, portable, and free. Programming in Lua is the official book about the language, providing a solid base to any programmer who wants to use Lua. Authored by Roberto Ierusalimschy, the chief architect of the language, it covers all aspects of Lua 5--from the basics to its API with C. The book is the main source of programming patterns for Lua, with numerous code examples that help the reader to make the most of Lua's flexibility and powerful mechanisms. Programming in Lua is targeted at people with some programming background, but does not assume any prior knowledge about Lua or other scripting languages. This Fourth Edition updates the book to Lua 5.3 and marks a complete reorganization of the text. Building on his many years of experience teaching Lua, Roberto has restructured the book to present the material in a growing order of complexity, allowing the reader to better absorb the character of the language."--Amazon.com.
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