Ebook: Designing User Experience: A Guide to HCI, UX and Interaction Design
Author: David Benyon
- Year: 2019
- Publisher: Pearson UK
- Edition: 4
- Language: English
- pdf
Designing User Experience presents a comprehensive introduction to the practical issue of creating interactive systems, services and products from a human-centred perspective. It develops the principles and methods of human–computer interaction (HCI) and Interaction Design (ID) to deal with the design of twenty-first-century computing and the demands for improved user experience (UX). It brings together the key theoretical foundations of human experiences when people interact with and through technologies. It explores UX in a wide variety of environments and contexts.
The book includes numerous case studies and illustrations taken from the author’s extensive experience of designing interactive systems and creating engaging user experiences. Each chapter includes thought-provoking exercises and challenges and reflective pull-outs pointing readers to related areas of study.
Features:
· Split into four accessible parts covering the essentials, techniques, contexts and foundations of designing user experience, with a balance between psychology theory and technological development
· Excellent pedagogical features throughout the book, including exercises to test your understanding, challenges to bring the subject to life and links to additional material to enable you to explore the subject further
· Fully illustrated throughout, with over 300 images and diagrams of the latest technologies, techniques and interactive experiences
· Suitable for people with different disciplinary backgrounds such as computer science, design, software engineering, psychology, interactive media, information systems and many others as part of either undergraduate or postgraduate study
· Accompanied by a companion website at www.pearsoned.co.uk/benyon with a collection of additional materials
David Benyon is Professor of Human-Computer Systems and Director of the Centre for Interaction Design at Edinburgh Napier University, UK. He has been working in the area of human-computer interaction and interaction design for over 25 years. He has written widely on the subject with over 150 refereed publications covering HCI, interaction design and user experience. He is involved in many leading-edge research and development projects that prototype and evaluate future interactions of people with new and emerging technologies.
The book includes numerous case studies and illustrations taken from the author’s extensive experience of designing interactive systems and creating engaging user experiences. Each chapter includes thought-provoking exercises and challenges and reflective pull-outs pointing readers to related areas of study.
Features:
· Split into four accessible parts covering the essentials, techniques, contexts and foundations of designing user experience, with a balance between psychology theory and technological development
· Excellent pedagogical features throughout the book, including exercises to test your understanding, challenges to bring the subject to life and links to additional material to enable you to explore the subject further
· Fully illustrated throughout, with over 300 images and diagrams of the latest technologies, techniques and interactive experiences
· Suitable for people with different disciplinary backgrounds such as computer science, design, software engineering, psychology, interactive media, information systems and many others as part of either undergraduate or postgraduate study
· Accompanied by a companion website at www.pearsoned.co.uk/benyon with a collection of additional materials
David Benyon is Professor of Human-Computer Systems and Director of the Centre for Interaction Design at Edinburgh Napier University, UK. He has been working in the area of human-computer interaction and interaction design for over 25 years. He has written widely on the subject with over 150 refereed publications covering HCI, interaction design and user experience. He is involved in many leading-edge research and development projects that prototype and evaluate future interactions of people with new and emerging technologies.
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