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cover of the book Getting started with unity 5: leverage the power of unity 5 to create amazing 3D games

Ebook: Getting started with unity 5: leverage the power of unity 5 to create amazing 3D games

Author: Lavieri Edward

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06.02.2024
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Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Getting Jiggy with the Unity Interface; Why Unity?; Getting your hands on Unity; Projects; Layouts; Views; The Scene view; The Game view; The Hierarchy view; The Project view; Inspector view; Transform tools; Cameras; Summary; Chapter 2: Creating the Game Environment; Game design; Game look; Player objectives; Gameplay; User actions; Artificial Intelligence; End state; Terrain; Creating the terrain; Adding mountains; Adding a river; Textures;If you are a game developer interested in learning Unity 3D from scratch and becoming familiar with its core features, then this book is for you. No prior knowledge of Unity 3D is required.
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