Ebook: Getting started with unity 5: leverage the power of unity 5 to create amazing 3D games
Author: Lavieri Edward
- Tags: Computer games--Design, Electronic books, Computer games -- Design, Unity (Electronic resource)
- Series: Community experience distilled
- Year: 2015
- Publisher: Packt Publishing
- City: Birmingham;[England];Mumbai;[India
- Language: English
- pdf
Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Getting Jiggy with the Unity Interface; Why Unity?; Getting your hands on Unity; Projects; Layouts; Views; The Scene view; The Game view; The Hierarchy view; The Project view; Inspector view; Transform tools; Cameras; Summary; Chapter 2: Creating the Game Environment; Game design; Game look; Player objectives; Gameplay; User actions; Artificial Intelligence; End state; Terrain; Creating the terrain; Adding mountains; Adding a river; Textures;If you are a game developer interested in learning Unity 3D from scratch and becoming familiar with its core features, then this book is for you. No prior knowledge of Unity 3D is required.
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