Ebook: Cocos2d-x Game Development Essentials
Author: Gurung Arutosh, Hussain Frahaan, Jones Gareth
- Tags: C (Computer program language), Computer animation, Computer games -- Programming, Computer Science, Engineering & Applied Sciences, Electronic books
- Series: Community experience distilled
- Year: 2014
- Publisher: Packt Publishing
- City: Birmingham
- Language: English
- pdf
Cover; Copyright; Credits; About the Authors; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Setting Up; What is Cocos2d-x?; Setting up the project; Housekeeping; Refactoring HelloWorldScene.h; Refactoring HelloWorldScene.cpp; Refactoring AppDelegate.cpp; Implementing multi-resolution support; Summary; Chapter 2: Adding Scenes; Creating new scenes; Refactoring GameScene.h; Refactoring GameScene.cpp; Manipulating scenes; Code for the Main Menu scene; Code for the Game scene; Code for the Game Over scene; Code for the Pause scene; Summary;This book is designed to help existing developers who are looking to learn this amazing framework, which provides cross-platform development. It is also perfect for developers who already have an existing C++ foundation and would like to learn game development using Cocos2d-x, or those who are coming from another framework.
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