Online Library TheLib.net » Learn SpriteBuilder for iOS game development
At a Glance -- Contents -- About the Author -- About the Technical Reviewers -- Acknowledgments -- Introduction -- Part I: Introducing SpriteBuilder and Cocos2D-iphone version 3 -- Chapter 1: Introduction -- What's in This Book? -- Who Is This Book for? -- The Absolute Beginner -- The Experienced App Developer -- The Experienced Cocos2D Game Developer -- Requirements -- About SpriteBuilder -- Why Use SpriteBuilder? -- About Cocos2D -- About Apportable -- About Program Versions -- About Xcode Versions -- About the Example Projects -- Example Projects Mapped to Chapters -- About Deployment Targets -- Table of Contents -- Chapter 1-Introduction -- Chapter 2-Laying the Groundwork -- Chapter 3-Controlling and Scrolling -- Chapter 4-Physics and Collisions -- Chapter 5-Timelines and Triggers -- Chapter 6-Menus and Popovers -- Chapter 7-MainScene and GameState -- Chapter 8-Selecting and Unlocking Levels -- Chapter 9-Physics Joints -- Chapter 10-Soft-Body Physics -- Chapter 11-Audio and Labels -- Chapter 12-Visual Effects and Animations -- Chapter 13-Porting to Android -- Chapter 14-Debugging and Best Practices -- Before You Get Started -- Chapter 2: Laying the Groundwork -- Creating a SpriteBuilder Project -- The SpriteBuilder Project's Xcode Project -- First Scene, First Code -- Creating the GameScene -- Reviewing the Node Library -- Creating a Button -- Assigning a Button Selector -- Changing the Launch Scene -- Creating a Custom Class for the GameScene -- Implementing the Button Selector -- Changing the Scene on Button Tap -- Creating a Level Sub File Node -- The Node Selection Handles -- Editing Node Properties -- Changing Node Draw Order -- Filling the Layer with a Gradient -- Creating a Sub File Reference -- Adding the Player Sprite -- Creating a Sprite Sheet -- Creating the Player Prefab -- Creating an Instance of the Player Prefab.;SpriteBuilder is the fun and versatile game development environment that is a natural successor to Cocos2D, Cocos3D, and Chipmunk2D. In Learn SpriteBuilder for iOS Game Development, experienced game developer and author Steffen Itterheim shows you how to get the most out of SpriteBuilder to create a full-featured 2D action game that you can use as a basis for your own games. You'll learn SpriteBuilder best practices, how to incorporate SpriteBuilder into your game development workflow, and how to use the various features of SpriteBuilder, including game physics, scrolling, menus, and playing audio assets. You'll learn everything from the basics to advanced topics like visual effects, soft-body physics, rendering textured polygons and porting to Android. You'll be using both SpriteBuilder and the latest version of Cocos2D, version 3. If you have a bit of iOS development experience and you want to learn to create imaginative 2D games, Learn SpriteBuilder for iOS Game Development is exactly the book you need.
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