Ebook: Beginning google glass development: start developing Google Glassware today!
Author: Ishchenko Anna, Tang Jeff, Weinheimer Heinz
- Tags: Application software--Development, Electronic books, Application software -- Development
- Year: 2014
- Publisher: Apress
- City: Berkeley;California
- Language: English
- pdf
This book will be one of the first GDK programming books in the market;It will have a clear and concise style: step-by-step tutorials on every GDK topic;It will contain fully-tested, working code in each chapter, with one practical complete project that ties all the techniques together;It is going to be written by a top Android market developer who's also a developer of top-selling iOS app;All the content in this book will be highly searchable on Safari and other database services.;Intro -- Contents at a Glance -- Contents -- About the Author -- About the Technical Reviewer -- Acknowledgments -- Introduction -- Chapter 1: Getting Started -- Why Glass -- What Is Glass and Glassware ? -- What Can Glass Do? -- What Kinds of Glassware Can You Develop? -- Mirror API-Based Glassware -- GDK Glassware -- When to Use Which -- Google's Glassware Policies -- Why This Book? -- Who Is This Book For? -- For Beginning Android Developers -- For Intermediate or Advanced Android Developers -- For iOS Developers -- For Web Developers -- For Other Programmers -- For Nonprogrammers -- Resources -- Questions and Feedback -- Summary -- Chapter 2: Hello, Glass! Your First GDK App -- Setting Up the Development Environment -- System Requirements -- Android Developer Tools -- ADT on Mac -- ADT on Windows -- ADT on Linux -- Playing with Glass -- Enabling Debugging Mode on Glass -- The adb Command -- Installing the USB Driver on Windows -- Showing the Glass Screen on a Bigger Screen -- Developing with Simulated Devices or Emulators -- Testing with GDK Samples -- The HelloGlass Glassware -- Step-by-Step Tutorial -- What's Going On -- The Big Picture -- Source Code -- AppDrawer.java -- AppService.java -- AppViewer.java -- MenuActivity.java -- Resource Files -- drawable -- start.xml in layout -- main.xml in menu -- strings.xml in values -- AndroidManifest.xml -- Summary -- Chapter 3: Glass User Interface -- Overview -- Glass-Styled Cards -- Menu -- Live Cards -- Low-Frequency Live Cards -- High-Frequency Live Cards -- Inflating Layout -- 2D Canvas Drawing -- Menu -- Immersion -- 2D Canvas Drawing -- Gestures and Listeners -- Menu and Head Gesture -- 3D OpenGL ES Drawing -- OpenGL ES 1.0 -- OpenGL ES 2.0 -- When to Use Which -- Theme and UI Widgets -- Summary -- Chapter 4: Camera and Image Processing -- Taking Pictures -- The Easy Way -- The Custom Method.
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