Ebook: JMonkeyEngine 3.0 cookbook: over 80 practical recipes to expand and enrich your jMonkeyEngine skill set with a close focus on game development
Author: Edén Rikard
- Tags: Computer games--Design, Computer games--Programming, COMPUTERS--Software Development & Engineering--General, Java (Computer program language), Electronic books, Computer games -- Design, Computer games -- Programming, COMPUTERS -- Software Development & Engineering -- General
- Year: 2014
- Publisher: Packt Pub
- City: Birmingham;UK
- Language: English
- pdf
If you are a jMonkey developer or a Java developer who is interested to delve further into the game making process to expand your skillset and create more technical games, then this book is perfect for you.;Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: SDK Game Development Hub; Introduction; Setting up a project; Importing a model; Using Scene Composer; Modifying heightmaps with Terrain Editor; Adding a sky box and lighting; Adding water using a filter; Adding some ambient audio; Creating bitmap fonts with Font Creator; Retrieving an attachment node; Using ParticleEmitter -- Soaring Birds; An advanced ParticleEmitter class; Chapter 2: Cameras and Game Controls; Introduction; Creating a reusable character control.
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