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cover of the book Electric Worlds in the Classroom: Teaching And Learning With Role-based Computer Games (Technology, Education--Connections (Tec) Series)

Ebook: Electric Worlds in the Classroom: Teaching And Learning With Role-based Computer Games (Technology, Education--Connections (Tec) Series)

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27.01.2024
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I recommend this book for researchers in the fields of Immersive Virtual Environments (IVE) and "serious games". Of particular note is the chapter on "The Virtual Cell".
-- David Wallace Croft, Software Developer, Whoola Cyberspace
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