Ebook: Learning OpenGL ES for iOS: a hands-on guide to modern 3D graphics programming
Author: Buck Erik M
- Tags: Datorgrafik, iPad, iPad (Computer)--Programming, iPhone, iPhone (Smartphone)--Programming, OpenGL, Computer graphics--Computer programs, Mobile computing, Three-dimensional display systems, Computer graphics -- Computer programs, iPhone (Smartphone) -- Programming, iPad (Computer) -- Programming
- Series: Addison-Wesley learning series
- Year: 2013
- Publisher: Addison-Wesley
- City: Upper Saddle River;NJ
- Language: English
- pdf
Using modern mobile graphics hardware -- Making the hardware work for you -- Textures -- Shedding some light -- Changing your point of view -- Animation -- Loading and using models -- Special effects -- Optimization -- Terrain and picking -- Math cheat sheet -- Putting it all together.;Provides information on using OpenGL ES in Apple's iOS environment, covering such topics as creating textures, rendering 3D geometric objects, animating scenes, partitioning data, and implementing special effects.
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