Ebook: The WoW diary: a journal of computer game development
Author: Staats John
- Tags: Computer games, Computer games--Design, World of Warcraft (Game), Computer games -- Design
- Year: 2019
- Publisher: whenitsready LLC
- City: Las Vegas;NV
- Edition: First edition
- Language: English
- pdf
A journal of computer game development through the diary of World of Warcraft developer John Staats.;May 2016: Preface – Why MMOs Are So Difficult to Create – March 2001: My First Six Months – Antecedents: Nomad and Warcraft III – Programing: The First Hurdle – April 2001: Doubts on Journalism – May 2001: The Little Engine That Could – Animation – June 2001: Milestones Real and Imagined – E3 2001 – July 2001: Nine Months Down the Tubes – Lore – August 2001: The Trials of Self Promotion – Production – First Contact: CGW – Announcement at ECTS – September 2001: Belated Progress With Dungeons – October 2001: Learning from the Good and the Bad – Art and Zones – November 2001: Client-Sever Headaches – December 2001: Holiday Quietude – Gameplay – January 2001: The Stitches of a Seamless World – February 2002: We Built This City – March 2002: Competitive Collaboration – April 2002: The Occasional Paradox – May 2002: Opponents in Masquerade – E3 2002 – June 2002: The Secret Sauce – July 2002: A Modicum of Luster, A Pivotal Juncture – August 2002: Ingenuity Cheats and Bugs – September 2002: Internal Alpha 1.0 – October 2002: Still Unanswered Questions – Quests – November 2002: Internal Alpha 2.0 – December 2002: Blizzard Looks to Asia – January 2003: MMO Miasma – February 2003: The Rightful Fear of Artificial Intelligence – March 2003: Internal Alpha 3.0 – The Growing Pains of the Wailing Cavern – April 2003: A Slightly Higher Profile – May 2003: The Seat behind the Easy Sell – E3 2003 – Program Isle – June 2003: A Crunchier Crunch – Wowedit – Scripting a Monster – July 2003: Unexpected Giants – Character Design – August 2003: Internal Alpha 4.0 – September 2003: A sense of Place – October 2003: Free Pizza and Other Hardships – Announcing the Korean-American Beta Test – Trade Skills – How to Make a Potion – November 2003: Friends-and-Family Alpha – December 2003: Stepping on Toes – Dungeons: The Last Hurdle – January 2004: One Year Left – February 2004: New Hands at the Helm – March 2004: Public Beta 1.0 – April 2004: Curios Tiding from Abroad – May 2004: The Care Bear Game – E3 2004 – June 2004: Public Beta 2.0 – July 2004: Public Beta 3.0 – August 2004: Public Beta 4.0 – September 2004: Going Gold – October 2004: World’s End – November 2004: Open Beta – Launch Day – December 2017: Fourteen Years Gone.
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