Ebook: Foundations of Game Engine Development Volume 2 Rendering
Author: Eric Lengyel
- Series: Foundations of Game Engine Development 2
- Year: 2019
- Publisher: Terathon Software
- City: Lincoln
- Edition: 4
- Language: English
- pdf
"This second volume in the Foundations of Game Engine Development series explores the vast subject of real-time rendering in modern game engines. The book provides a detailed introduction to color science, world structure, projections, shaders, lighting, shadows, fog, and visibility methods. This is followed by extensive discussions of a variety of advanced rendering techniques that include volumetric effects, atmospheric shadowing, ambient occlusion, motion blur, and isosurface extraction. Emphasis is placed on practical implementation, and code is included."
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