Ebook: GPU pro 360 guide to lighting
Author: Engel Wolfgang F
- Tags: Computer graphics, Graphics processing units, Programming, Light, Computer simulation
- Year: 2019
- Publisher: CRC Press/Taylor & Francis Group
- Language: English
- pdf
"This book gathers all the content from the GPU Pro series (Vols 1-7; 2010-2016) into a convenient single source anthology covering 3D engine design in computer graphics. It covers ready-to-use ideas and procedures that can help solve many computer graphics programming challenges. The articles by leading programmerscontained in this volume focus on engine-level optimization techniques useful for modern games"--
Abstract: "This book gathers all the content from the GPU Pro series (Vols 1-7; 2010-2016) into a convenient single source anthology covering 3D engine design in computer graphics. It covers ready-to-use ideas and procedures that can help solve many computer graphics programming challenges. The articles by leading programmerscontained in this volume focus on engine-level optimization techniques useful for modern games"