![cover of the book Digital creature rigging: wings, tails & tentacles for animation & VFX](/covers/files_200/2415000/6eddbabc1e7770316ecbd3fe34aa6c14-d.jpg)
Ebook: Digital creature rigging: wings, tails & tentacles for animation & VFX
Author: Jones Stewart
- Tags: 3ds max (Computer file), Rigging (Computer animation), Computer drawing, Special effects, Figure drawing, Characters and characteristics, Computer simulation, Three-dimensional imaging, COMPUTERS / General, COMPUTERS / Computer Graphics / Game Programming & Design
- Year: 2019
- Publisher: Taylor & Francis
- Language: English
- pdf
In a follow-up book, which re-iterates the principles of Digital Creature Rigging: The Art & Science of CG Creature Setup in 3ds Max, and enhances their relativity with advanced wing, tail and tentacle setups. This book will discuss advanced rigging techniques in 3ds Max, while readers create a fish, octopus and a Game of Thrones style dragon! Key Features This is the next step in CG creature setups in 3ds Max. Read more...
Abstract: In a follow-up book, which re-iterates the principles of Digital Creature Rigging: The Art & Science of CG Creature Setup in 3ds Max, and enhances their relativity with advanced wing, tail and tentacle setups. This book will discuss advanced rigging techniques in 3ds Max, while readers create a fish, octopus and a Game of Thrones style dragon! Key Features This is the next step in CG creature setups in 3ds Max. Although 3ds Max specific, the techniques and foundations will work for any 3D application. By following the step-by-step guides in this book, you can finish and complete a portfolioready. Each chapter will include an introduction and a summary, giving significance to the start and end of each chapter where our readers can rest! This book includes a companion website where chapter supplements and core files and documents could be easily accessed