Ebook: Beginning OpenGL Game Programming
Author: Dave Astle Kevin Hawkins
- Genre: Computers // Programming: Libraries API
- Series: Game Development Series
- Year: 2004
- Publisher: Course Technology PTR
- Edition: 1
- Language: English
- pdf
Beginning OpenGL Game Programming is hardly what the title leads one to believe - an introductory book into game development. I initially chose this book as I enjoyed a book by the same publisher - Beginning C++ Game Programming, but was somewhat disappointed in this selection. I don't know where to begin...initially it took some time to tweak the samples just to get them to run. And then there's the fact that the samples are tied heavily to Windows programming even though the author fails to provide adequate coverage on this topic. His quote sums it up - "We are not going to go into the details of the Windows messaging system, as any good Windows programming book will do for you...." Moreover, the book fails to motivate the potential game developer. Halfway through the book, I'm still wandering how most of these code snippets can turn around into re-usable samples for my own game ideas. This of course only leads to further de-motivation which is why I'm moving on to another mentor.
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