Ebook: The Book of Wizardry: The Apprentice’s Guide to the Secrets of the Wizards’ Guild
Author: Cornelius Rumstuckle
- Genre: Religion // Esoteric; Mystery
- Tags: Wizardry cornelius rumstuckle
- Year: 2008
- Publisher: Paw Prints
- Language: English
- pdf
Tongue-in-cheek and deliciously droll, "Cornelius Rumstuckle" is the fictional narrator of The Book of Wizardry. Now featuring a new cover, this highly entertaining guide to wizardry makes genuine magical ideas accessible to young adults.
Brennan's fun wizard training manual is filled with interactive activities: how to make a wand and other wizard tools, discover your Wizard's name, switch on Wizard's Power, read the future in the Wizard's Oracle, and more. Those who successfully complete the Wizard's Adventure and crack the code in this book can become an accredited member of the Wizard's Guild.
So you want to be a Wizard . . .
It's not easy to become a Wizard, you know. Not easy at all.
The twenty-two closely guarded secrets to becoming a Wizard have never been revealed before, not in the whole history of Wizardry. I'm not sure I approve. Still, they've given me the job of teaching you, so that's what I'm going to do. By the time we've worked our way through this official handbook of the Wizards' Guild, you will have learned enough to participate in the “Wizard's Adventure,” a test of your magical knowledge found within these pages. If you successfully complete the adventure and crack the code, you will become an accredited member of the Wizards' Guild.
But first, we've got a lot of work to do. You have to learn how to make your own Wand and Wizard's Tools, discover your Wizard's name, and switch on Wizard's Power. Oh yes, and read your future in the Wizard's Oracle, practice Star Magic, discover the best times to work magic, and-well, maybe we'd better just get started.
Pay attention. Pay very close attention. Your Wizard's training is about to begin . . . .
-Cornelius Rumstuckle
Brennan's fun wizard training manual is filled with interactive activities: how to make a wand and other wizard tools, discover your Wizard's name, switch on Wizard's Power, read the future in the Wizard's Oracle, and more. Those who successfully complete the Wizard's Adventure and crack the code in this book can become an accredited member of the Wizard's Guild.
So you want to be a Wizard . . .
It's not easy to become a Wizard, you know. Not easy at all.
The twenty-two closely guarded secrets to becoming a Wizard have never been revealed before, not in the whole history of Wizardry. I'm not sure I approve. Still, they've given me the job of teaching you, so that's what I'm going to do. By the time we've worked our way through this official handbook of the Wizards' Guild, you will have learned enough to participate in the “Wizard's Adventure,” a test of your magical knowledge found within these pages. If you successfully complete the adventure and crack the code, you will become an accredited member of the Wizards' Guild.
But first, we've got a lot of work to do. You have to learn how to make your own Wand and Wizard's Tools, discover your Wizard's name, and switch on Wizard's Power. Oh yes, and read your future in the Wizard's Oracle, practice Star Magic, discover the best times to work magic, and-well, maybe we'd better just get started.
Pay attention. Pay very close attention. Your Wizard's training is about to begin . . . .
-Cornelius Rumstuckle
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