Ebook: Animating 2D Characters for Games in Blender
Author: Alan Thorn
- Genre: Computers // Media
- Tags: Game Development, Blender, Blender (Computer file), Computer games, Computer animation
- Year: 2015
- Publisher: Cengage Learning
- City: Boston, MA
- Edition: 1
- Language: English
- pdf
2D games are incredibly popular these days and are played on many systems, including desktop computers and mobile devices. But creating pro-level graphics for them presents many technical challenges for artists, animators, and programmers. In ANIMATING 2D CHARACTERS FOR GAMES IN BLENDER, Alan Thorn offers a complete, step-by-step workflow for modeling, rigging, and animating 2D characters that perform well for real-time games—all using the powerful free software, Blender. Learn critical preparation and referencing techniques, how to model and build meshes optimally with a 2D production-line in mind, how to UV map and texture for animation, and how to rig, weight-paint, and animate 2D characters for a professional-grade result. Finally, see how to export your animated character for use in the Unity game engine. By the end of this book, you will have mastered a solid start-to-finish pipeline for creating animated 2D characters for games.
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