Ebook: Introduction to Computer Graphics with OpenGL ES
Author: JungHyun Han
- Tags: OpenGL, Gaming, Gaming & Animation, Computer Graphics & Visualization, SCI-TECHnetBASE, COMPUTERSCIENCEnetBASE, INFORMATIONSCIENCEnetBASE, STMnetBASE, Computer graphics, COMPUTERS / General
- Year: 2018
- Publisher: CRC Press
- Edition: First edition
- Language: English
- pdf
OpenGL ES is the standard graphics API used for mobile and embedded systems. Despite its widespread use, there is a lack of material that addresses the balance of both theory and practice in OpenGL ES. JungHyun Han’sIntroduction to Computer Graphics with OpenGL ESachieves this perfect balance. Han’s depiction of theory and practice illustrates how 3D graphics fundamentals are implemented. Theoretical or mathematical details around real-time graphics are also presented in a way that allows readers to quickly move on to practical programming. Additionally, this book presents OpenGL ES and shader code on many topics. Industry professionals, as well as, students in Computer Graphics and Game Programming courses will find this book of importance.
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