![cover of the book Modeling a Character in 3DS Max, Second Edition](/covers/files_200/241000/ed44dd59dec730f9cd7895e435a55191-d.jpg)
Ebook: Modeling a Character in 3DS Max, Second Edition
Author: Paul Steed
- Genre: Computers // Media
- Series: Wordware Game Developer's Library
- Year: 2005
- Publisher: Jones & Bartlett Publishers
- Edition: 2nd
- Language: English
- pdf
In this update to his best-selling character modeling book, professional modeler and animator Paul Steed shares a number of tips, tricks, and techniques that have made him one of the industry s most recognized 3D artists. Modeling a Character in 3ds max, Second Edition provides readers a professional-level skill set as it chronicles the creation of a single low-poly real-time character from concept to texture mapping, and gives insight into the process of creating a high-resolution character. Learn how to: Model with primitives, Use extrusions and Booleans, Mirror and reuse models, Optimize the mesh, Create and apply textures, Loft shapes
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