Ebook: Human-Computer Interaction. Theory and Practice. Part 2
Author: Jacko J. Stephanidis C. (eds.)
- Genre: Computers
- Tags: Информатика и вычислительная техника, Интерфейсы пользователя
- Language: English
- pdf
Издательство Lawrence Erlbaum, 2003, -1473 pp.The 10th International Conference on Human-Computer Interaction, HCI International 2003, is held in Crete, Greece, 22-27 June 2003, jointly with the Symposium on Human Interface (Japan) 2003, the 5th International Conference on Engineering Psychology and Cognitive Ergonomics, and the 2nd International Conference on Universal Access in Human-Computer Interaction. A total of 2986 individuals from industry, academia, research institutes, and governmental agencies from 59 countries submitted their work for presentation, and only those submittals that were judged to be of high scientific quality were included in the program. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of human-computer interaction, including the cognitive, social, ergonomic, and health aspects of work with computers. These papers also address major advances in knowledge and effective use of computers in a variety of diversified application areas, including offices, financial institutions, manufacturing, electronic publishing, construction, health care, disabled and elderly people, etc.
Section 1 Mobile and Ubiquitous Computing
M obi Guiding, an European Multimodal and Multilingual System for Ubiquitous Access to Leisure and Cultural Contents
Advanced User Interface for the SAFEGUARD professional driver seat
Key Issues in Automotive HMI for Elderly and Disabled Drivers - The CONSENSUS Approach
Developing In-Car PDA-Based Tour Guides
Providing Traffic and Route Guidance Information to Tourists
Delivery of Services on Any Device From Java Code to User Interface
Function analysis and control panel design of in-car computer systems (E-Car)
Architecture for a full-dynamical Interaction in Pervasive Computing
Effective Warning of a Drowsy Driver - the AWAKE Experience
Pen-based Ubiquitous Computing System for visually Impaired Person
Design Principles For A Collaborative Hypervideo User Interface Concept In Mobile Environments
Developing a Ubiquitous reception-hall using the User-Centred design Usability Engineering Process Model
User Interface Techniques for Mobile Agents
Ambient Interfaces: Design Challenges and Recommendations
Interacting with Mobile Intelligence
Embedded versus portable interfaces for personalizing shared ubiquitous devices
Supporting ubiquitous information on very small devices is harder than you think
COMUNICAR: Subjective Mental Effort when driving with an Information Management System
Destination entry while driving: The benefit of constrained options to act in multitask situations exemplified by two route guidance systems
Interface or Interspace? Mediated Communication for Nomadic Knowledge Workers
Telemurals: catalytic connections for remote public spaces
Visual Interfaces for Mobile Handhelds
Collaborative Visual Jockey using Mobile Phones
A Circular Fashion Menu System Based on Human Motor Control Knowledge for the Pen-based Computer
Evaluating the Usability of Mobile Systems: Exploring Different Laboratory Approaches
To\ards a model for an Internet content pre-caching agent for small computing devices
Adaptive Smart Home System
Effects of Chinese Character Font and Size on Visual Performance between Different Age Groups
Pitfalls in International User Testing, and How to Avoid (some of) Them - A Case Study
Browsing and Visualisation of Recorded Collaborative Meetings on Small Devices
User-Interface Design and Culture
Vehicle UI and Information-Visualization Design
User Requirements and Customer Benefit Analysis in the Design of a Novel Driver Support System for Night Vision
ARK: Augmented Reality Kiosk
End-user programming tools in ubiquitous computing applications
Visibility and accessibility of a component-based approach for Ubiquitous Computing applications: the e-Gadgets case
Vehicle navigation systems: case studies from VDO Dayton
Off Board Networking of Car Navigation Systems & Services
GUI for graphical data retrieval by means of semantic filtering
A Framework for Transferring Desktop Images and Remote Operations in Multiple Computer Environments
The Effects of Display Orientation and Target Position on Target Pointing Tasks on a PDA
An Evaluation of Text Entry Methods in a Standing Posture for Application to an Immersive Virtual Environment
A Simple Learning Procedure for Gesture Based Control of Robot Arm Movement
Novice Drivers Training in ADAS HMI The TRAINER Results
Wireless Input Devices and Their Communication Module for Wearable Computers
Development of Ergonomic Mock-Ups for Usability Testing of In-Vehicle Communicating Systems
Travel Planning on the Web: A Cross-Cultural Case Study of Where Differences Become Evident Within the Design Process
Warning Strategies Adaptation in a collision avoidance/vision enhancement system
A Study of Navigation Support Tools for Mobile Devices
Short Span Interaction in Mobile Phone Answering Situations
Cross Cultural Usability: An International Study on Driver Information Systems
Designing a Speech Operated Calendar Application for Mobile Users
Basics of Intercultural Engineering: Analysis of User Requirements in Mainland China
Web-based applications using pen-based interfaces and network-based on-line handwriting recognition
Information Hiding with a Handwritten Message on PDA
An Intuitive Information Space Navigation Method based on the Window Metaphor
Optical Stain: Amplifying vestiges of a real environment by light projection
Evaluation of a Text Entry Method for Mobile Devices
Modelling User Context
Mobile contexts of use: Socio-spatial attributes
Blind-handwriting Interface for Wearable Computing
A Run-time System for Context-Aware Multi-Device User Interfaces
Location-Transparent User Interaction for Heterogenous Environments
An Event-Based Communication Mechanism to Realize a Mobile Collaborative AR Environment
On designing automotive HMIs for elderly drivers: the AGILE initiative
A Human-Computer-Interface Concept for Mobile Devices to support Service & Maintenance Staff in Industrial Domains
What Tasks are Suitable for Handheld Devices?
SAMIR: A Jack of all Trades Clerk
Section 2 User and Context-awareness
Using context information to generate dynamic user interfaces
Web site adaptation: a model-based approach
User Modelling Based on Topic Maps
Practice of Gathering Requirements with Focus Group in China
Use-centered interface design for an adaptable administration system for chemical process design
A Toolkit for Exploring Affective Interface Adaptation in Videogames
Envisioning Systems Using a Photo-Essay Technique and a Scenario-Based Inquiry
User Learning Modeling in Learnware Design - Case Study with Dynamic Geometry Software
Incorporating Adaptivity in User Interface for Computerized Educational Systems
Model of Intention Inference Using Bayesian Network
User Centred Design Utilizing Sensory Analysis
Adaptive Fuzzy Inference Neural Network
Adaptive Help for e-mail Users
A Kansei-based Color Conspicuity Model and Its Application to the Design of Road Signs
A design and evaluation of the user authentication system by using characteristics of mouse movements on a soft keyboard
Field Methods Applied to the Development of e-Learning System
A Framework for Dynamic Adaptation in Information Systems
Constructing the user
UISB - The User Interface Specification Browser
Development of Radiological Emergency Assistance System "MEASURES" - Situation Awareness Support Tool for Nuclear Emergency Response Activities
GUI Navigator/Cover: GUI Transformation Systems for PC Novice Users
On the Role of User Models and User Modeling in Knowledge Management Systems
An Adaptive Human-Computer Design Method Led By Objectives
Mutual Awareness as a Basis for Defining and Assessing Team Situation Awareness in Cooperative Work
The Role of Adaptable Context Representations in Computer Aided Design Activities
Scenario-Based Acceptability
Integrating Machine Learning Methods throughout the Temporal Extent of a Web-based Student Model
Relating Error Diagnosis and Performance Characteristics for Affect Perception and Empathy in an Educational Software Application
Acting User Scenario for User Centered Design Team
Section 3 Agents and Avatars
Walkable shared virtual space with avatar animation for remote communication
"Moving" Avatars: Emotion Synthesis in Virtual Worlds
Personality Engineering for Emotional Interactive Avatars
Design of Co-existing space by Shoji interface showing Shadow
Co-creation in Human-Computer Interaction
Anthropomorphic Dialog Agent Development Tool Using Facial Image Synthesis and Lip Synchronization
Developing life-like Agent and Personality that is Familiar with the User-Comic strip for child-
The Implementation of RobotPHONE
2.5D Video Avatar for Networked VRPhoto System
Social Influence of Agent's Presence in Desktop Interaction
Construction of Meaning Acquisition Model Using Prosodic Information: Toward a Smooth Human-Agent Interaction
Anthropomorphic characteristics of Interface agents
AV1CE: Evolving Avatar's Movements
SAKURA: Voice-Driven Embodied Group-Entrained Communication System
Intimate virtual communication place supported with networked "lazy Susan"
Section 4 Interaction Techniques and Modalities
Keyboard Encoding of Hand Gestures
Multimodality and learning: linking science to everyday activities
Making Machines Understand Facial Motion & Expressions Like Humans Do
Human Information Retrieval Based on Face Recognition in Video Image through Multi-modal Interaction Using Speech and Hand Pointing Action
Arbitrating Multimodal Outputs: Using Ambient Displays as Interruptions
Parallel Versus Sequential Grammar Systems for Modelling Dialogues
Non Hierarchical Mergeable Dialogs
The Development of'Hybrid' Multimodal Shopping Systems Within a 'Rapid Ethnographic' Methodology
A rhetorical model to augment the functionality of adaptive interfaces
Designing Auditor} Spaces: The Role of Expectation
Blending Speech and Touch Together to facilitate Modelling Interactions
When Marketing meets HCI : multi-channel customer relationships and multi-modality in the personalization perspective
Temporal Context and the Recognition of Emotion from Facial Expression
Tablet PC - Using Field Trials to Define Product Design
Using Confidence Scores to Improve Hands-Free Speech-Based Navigation
Foresight Scope: An Interaction Tool for Quickly and Efficiently Browsing Linked Contents
Magic Pages - Providing Added Value to Electronic Documents
Interface Issues for Accessing and Skimming Speech Documents in Context with Recorded Lectures and Presentations
TOOL DEVICE: Handy Haptic Feedback Devices Imitating Everyday Tools
Tangible Media Player with embedded RF tags
Multi-Modal Fusion Model, a design based on D.A.I.M. the Decoupled Application Interaction Model
Multi-Session Group Scenarios for Speech Interface Design
Speech-based cursor control: Understanding the effects of variable cursor speed on target selection
The Optimal Sizes for Pen-Input Character Boxes on PDAs
A User Study On Advanced Interaction Techniques in the Virtual Dressmaker Application
Visually Supported Design of Auditory User Interfaces
VRK): A Speech Processing Unit for Virtual Reality and Real-World Scenarios - An Experience Report
Flow of action in mixed interaction modalities
Clues for the Identification of Implicit Information in Multimodal Referring Actions
Specifying the User Interface as an Interactive Message
Gesture-based Interaction in Digital Museum
Sivit ShopWindow - a video-based interaction system
Pointing Gesture Recognition and Indicated Object Detection
Laser Pointer Interaction with Hand Tremor Elimination
Influential Words: Natural Language in Interactive Storytelling
Interactive Sight: A New Interaction Method For Real World Environment
Soundsfa Work - Auditory Displays for Interaction in Cooperative and Hybrid Environments
Human Cognitive Characteristics in Speech Control for Virtual 3D Simulation on 2D Screen
An XML Based Interactive Multimedia News System
Speech-based Text Entry for Mobile Devices
Proposal of Grasping Force Interface as Realtime Mickey Ratio Adjuster for Pointing Tasks of Mouse
Novel Interaction Techniques for Virtual Heritage Applications using Chinese Calligraphy Brush and Virtual Avatar
DynaGraffiti: Hand-written Annotation System for Interactive and Dynamic Digital Information
FDEMO-Gesture Based Interaction with Future Environments
Malleable Paper: A User Interface for Reading and Browsing
FreeDra\: a Drawing System with Multimodal User Interface
Enhancing Tangible User Interfaces with Physically Based Modeling
Modelling Emphatic Events from Non-Speech Aware Documents in Speech Based User Interfaces
A Direct Manipulation Interface with Vision-based Human Figure Control
Combining Usability with Field Research: Designing an Application for the Tablet PC
A Universal Approach to Multimodal User Interfaces
Section 5 Supporting Access to Information, Communication and Cooperation
Evaluating an Online Academic Community: 'Purpose' is the Key
Socio-Technical Evaluation of Computer Supported Work and Learning Systems
FLIRT: Social services for the urban context
Approaches to the Design and Measurement of Social and Information Awareness in Augmented
Reality Systems
An interface for supporting versioning in a cooperative editor
Suspenseful User Experiences in Collaborative Virtual Spaces, Enabled by Interactive Narration
Collaboration and Core Competence in the Virtual Enterprise
Supporting Operations-Reference Knowledge Development Cycles for Collaborative, Distributed Research
Data Analysis and Visualization for Usability Evaluation for Collaborative Systems
Capillary CSCW
Man Machine Cooperation
Requirements for Intelligent Access to Mankind's Collective Memory in I-Mass
Creating social presence through peripheral awareness
Shared displays to increase social presence
An Interactive Ontology-Based Query Formulation Approach for Exploratory Styles of Interaction
Modeling Collaborative Environment
Ontology Based Search for Distributed Agent Platforms
The Treatment of Collaboration in the Usability Evaluation Models for Collaborative Virtual Environments
A Support System for Collaborative Decision Making by People of Different Countries
Staying in Touch Social Presence and Connectedness through Synchronous and Asynchronous Communication Media
Development of an Education System for Surface Mount Work of a Printed Circuit Board
Virtual manufacturing approach to collaborative design and production for hard-tissue implants
MetaChart - Using Creativity Methods in a CSCW Environment
Designing Online Communities: Community-Centered Development for Intensively Focused User Groups
Collaborative searching and browsing with a large interactive display
CoVitesse: A Groupware Interface for Collaborative Navigation on the WWW
Engineering and Evaluation of Community Support in useworld.net
An End Users Dedicated New Language for Geographical Information Retrieval
Study on A Retrieval Method which Reflects Individual Preferences by Preference Analysis with Mediation Variables
Developing of an Interactive Virtual Space Station
A Tsunami Hazard Mitigation System from the Viewpoint of Human Interface
Investigating Intra-Family Communication Using Photo Diaries
Teaching Teamwork Online
Providing Access to Humour Manipulation for Individuals with Complex Communication Needs
GraphSQL: a Visual Query Specification Language for Relational Databases
Sociality of an Interface Agent for Sharing Mutual Beliefs in Collaborative Monitoring of Complex Artifact Systems with a Human Operator
Integration of Heterogeneous Multi-Agent Systems
Transparent Community: Creating a Novel Community Framework Using P2P Technologies
A Proposal for Under-the-Door Communications on the Network
CMS: A Collaborative Work Environment for the Assurance of Conference Proceedings Quality
Collaboration Table: An Alternative Medium for Multi-user Multi-site Cooperation
The Design of a Recollection Supporting Device A Study into Triggering Personal Recollections
Evaluating technologies in domestic contexts: extending diary techniques with field testing of prototypes
A Collective of Smart Artefacts Hopes for Collaboration with the Owner
Advanced methods of search query refinement in web environment
Section 6 Visualization and Simulation
A Training System for Coronary Stent Implant Simulation
prototyping.ppt - Power Point® for interface - simulation of complex machines
Computer simulations according to different learning theories
Simulation Supported Learning of Soft Computing Models
Experimental Interfaces for Visual Browsing of Large Collections of Images
The relationship between simulator sickness and presence: positive, negative, none?
Synergistic Use of Visualisation Technique and Web Navigation Model for Information Space Exploration
Visualizing Activity in Shared Information Spaces
The Development from Physical to Interaction based Simulation Procedures on the Example of Virtual Cables or Hose Simulations
Visualizing Metadata: LevelTable vs. Granularity Table in the SuperTable Scatterplot Framework
'Snapshots' - A Household Visualisation and Planning Tool
Development of an OS Visualization System for Learning Systems Programming
Lessons Learned in Designing a 3D Interface for Collaborative Inquiry in Scientific Visualization
Visualizing Social Navigation in Scientific Literature
Visual Interfaces for Opportunistic Information Seeking
Visualization and interaction in a SCADA throughout GIS components
Hybrid Visualization of Manufacturing Management Information for the Shop Floor
Visualizing aircraft properties: An empirical study
Section 7 Applications and Services
Usability Tests with Interactive Maps
Supporting the Evocation Process in Creative Design
The Use of m-Commerce Services and Technologies as an Instrument of Personnel Marketing Conceptual Considerations and Empirical Studies
Developing a Framework for HCI Influences on Creativity
Direct Manipulation for E-commerce Sites: a New Approach
A Prototype of a Graphical Guiding System
Developing Interactive Art Using Visual Programming
Persistent Cart Design: A Review of Implementations
Adaptive Plant Human-Machine Interface Based on State Recognition and Machine Learning
Development of a Dynamic Operation Permission System for CRT-based operation interfaces
Optimization of Instrument Calibration Intervals by On-line Sensor Monitoring Techniques
Development of Maintenance Knowledge Management System for Power Plant
Customer Relationship Management in E-business
A Computerized Graphic Interface on Emergency Operati
Section 1 Mobile and Ubiquitous Computing
M obi Guiding, an European Multimodal and Multilingual System for Ubiquitous Access to Leisure and Cultural Contents
Advanced User Interface for the SAFEGUARD professional driver seat
Key Issues in Automotive HMI for Elderly and Disabled Drivers - The CONSENSUS Approach
Developing In-Car PDA-Based Tour Guides
Providing Traffic and Route Guidance Information to Tourists
Delivery of Services on Any Device From Java Code to User Interface
Function analysis and control panel design of in-car computer systems (E-Car)
Architecture for a full-dynamical Interaction in Pervasive Computing
Effective Warning of a Drowsy Driver - the AWAKE Experience
Pen-based Ubiquitous Computing System for visually Impaired Person
Design Principles For A Collaborative Hypervideo User Interface Concept In Mobile Environments
Developing a Ubiquitous reception-hall using the User-Centred design Usability Engineering Process Model
User Interface Techniques for Mobile Agents
Ambient Interfaces: Design Challenges and Recommendations
Interacting with Mobile Intelligence
Embedded versus portable interfaces for personalizing shared ubiquitous devices
Supporting ubiquitous information on very small devices is harder than you think
COMUNICAR: Subjective Mental Effort when driving with an Information Management System
Destination entry while driving: The benefit of constrained options to act in multitask situations exemplified by two route guidance systems
Interface or Interspace? Mediated Communication for Nomadic Knowledge Workers
Telemurals: catalytic connections for remote public spaces
Visual Interfaces for Mobile Handhelds
Collaborative Visual Jockey using Mobile Phones
A Circular Fashion Menu System Based on Human Motor Control Knowledge for the Pen-based Computer
Evaluating the Usability of Mobile Systems: Exploring Different Laboratory Approaches
To\ards a model for an Internet content pre-caching agent for small computing devices
Adaptive Smart Home System
Effects of Chinese Character Font and Size on Visual Performance between Different Age Groups
Pitfalls in International User Testing, and How to Avoid (some of) Them - A Case Study
Browsing and Visualisation of Recorded Collaborative Meetings on Small Devices
User-Interface Design and Culture
Vehicle UI and Information-Visualization Design
User Requirements and Customer Benefit Analysis in the Design of a Novel Driver Support System for Night Vision
ARK: Augmented Reality Kiosk
End-user programming tools in ubiquitous computing applications
Visibility and accessibility of a component-based approach for Ubiquitous Computing applications: the e-Gadgets case
Vehicle navigation systems: case studies from VDO Dayton
Off Board Networking of Car Navigation Systems & Services
GUI for graphical data retrieval by means of semantic filtering
A Framework for Transferring Desktop Images and Remote Operations in Multiple Computer Environments
The Effects of Display Orientation and Target Position on Target Pointing Tasks on a PDA
An Evaluation of Text Entry Methods in a Standing Posture for Application to an Immersive Virtual Environment
A Simple Learning Procedure for Gesture Based Control of Robot Arm Movement
Novice Drivers Training in ADAS HMI The TRAINER Results
Wireless Input Devices and Their Communication Module for Wearable Computers
Development of Ergonomic Mock-Ups for Usability Testing of In-Vehicle Communicating Systems
Travel Planning on the Web: A Cross-Cultural Case Study of Where Differences Become Evident Within the Design Process
Warning Strategies Adaptation in a collision avoidance/vision enhancement system
A Study of Navigation Support Tools for Mobile Devices
Short Span Interaction in Mobile Phone Answering Situations
Cross Cultural Usability: An International Study on Driver Information Systems
Designing a Speech Operated Calendar Application for Mobile Users
Basics of Intercultural Engineering: Analysis of User Requirements in Mainland China
Web-based applications using pen-based interfaces and network-based on-line handwriting recognition
Information Hiding with a Handwritten Message on PDA
An Intuitive Information Space Navigation Method based on the Window Metaphor
Optical Stain: Amplifying vestiges of a real environment by light projection
Evaluation of a Text Entry Method for Mobile Devices
Modelling User Context
Mobile contexts of use: Socio-spatial attributes
Blind-handwriting Interface for Wearable Computing
A Run-time System for Context-Aware Multi-Device User Interfaces
Location-Transparent User Interaction for Heterogenous Environments
An Event-Based Communication Mechanism to Realize a Mobile Collaborative AR Environment
On designing automotive HMIs for elderly drivers: the AGILE initiative
A Human-Computer-Interface Concept for Mobile Devices to support Service & Maintenance Staff in Industrial Domains
What Tasks are Suitable for Handheld Devices?
SAMIR: A Jack of all Trades Clerk
Section 2 User and Context-awareness
Using context information to generate dynamic user interfaces
Web site adaptation: a model-based approach
User Modelling Based on Topic Maps
Practice of Gathering Requirements with Focus Group in China
Use-centered interface design for an adaptable administration system for chemical process design
A Toolkit for Exploring Affective Interface Adaptation in Videogames
Envisioning Systems Using a Photo-Essay Technique and a Scenario-Based Inquiry
User Learning Modeling in Learnware Design - Case Study with Dynamic Geometry Software
Incorporating Adaptivity in User Interface for Computerized Educational Systems
Model of Intention Inference Using Bayesian Network
User Centred Design Utilizing Sensory Analysis
Adaptive Fuzzy Inference Neural Network
Adaptive Help for e-mail Users
A Kansei-based Color Conspicuity Model and Its Application to the Design of Road Signs
A design and evaluation of the user authentication system by using characteristics of mouse movements on a soft keyboard
Field Methods Applied to the Development of e-Learning System
A Framework for Dynamic Adaptation in Information Systems
Constructing the user
UISB - The User Interface Specification Browser
Development of Radiological Emergency Assistance System "MEASURES" - Situation Awareness Support Tool for Nuclear Emergency Response Activities
GUI Navigator/Cover: GUI Transformation Systems for PC Novice Users
On the Role of User Models and User Modeling in Knowledge Management Systems
An Adaptive Human-Computer Design Method Led By Objectives
Mutual Awareness as a Basis for Defining and Assessing Team Situation Awareness in Cooperative Work
The Role of Adaptable Context Representations in Computer Aided Design Activities
Scenario-Based Acceptability
Integrating Machine Learning Methods throughout the Temporal Extent of a Web-based Student Model
Relating Error Diagnosis and Performance Characteristics for Affect Perception and Empathy in an Educational Software Application
Acting User Scenario for User Centered Design Team
Section 3 Agents and Avatars
Walkable shared virtual space with avatar animation for remote communication
"Moving" Avatars: Emotion Synthesis in Virtual Worlds
Personality Engineering for Emotional Interactive Avatars
Design of Co-existing space by Shoji interface showing Shadow
Co-creation in Human-Computer Interaction
Anthropomorphic Dialog Agent Development Tool Using Facial Image Synthesis and Lip Synchronization
Developing life-like Agent and Personality that is Familiar with the User-Comic strip for child-
The Implementation of RobotPHONE
2.5D Video Avatar for Networked VRPhoto System
Social Influence of Agent's Presence in Desktop Interaction
Construction of Meaning Acquisition Model Using Prosodic Information: Toward a Smooth Human-Agent Interaction
Anthropomorphic characteristics of Interface agents
AV1CE: Evolving Avatar's Movements
SAKURA: Voice-Driven Embodied Group-Entrained Communication System
Intimate virtual communication place supported with networked "lazy Susan"
Section 4 Interaction Techniques and Modalities
Keyboard Encoding of Hand Gestures
Multimodality and learning: linking science to everyday activities
Making Machines Understand Facial Motion & Expressions Like Humans Do
Human Information Retrieval Based on Face Recognition in Video Image through Multi-modal Interaction Using Speech and Hand Pointing Action
Arbitrating Multimodal Outputs: Using Ambient Displays as Interruptions
Parallel Versus Sequential Grammar Systems for Modelling Dialogues
Non Hierarchical Mergeable Dialogs
The Development of'Hybrid' Multimodal Shopping Systems Within a 'Rapid Ethnographic' Methodology
A rhetorical model to augment the functionality of adaptive interfaces
Designing Auditor} Spaces: The Role of Expectation
Blending Speech and Touch Together to facilitate Modelling Interactions
When Marketing meets HCI : multi-channel customer relationships and multi-modality in the personalization perspective
Temporal Context and the Recognition of Emotion from Facial Expression
Tablet PC - Using Field Trials to Define Product Design
Using Confidence Scores to Improve Hands-Free Speech-Based Navigation
Foresight Scope: An Interaction Tool for Quickly and Efficiently Browsing Linked Contents
Magic Pages - Providing Added Value to Electronic Documents
Interface Issues for Accessing and Skimming Speech Documents in Context with Recorded Lectures and Presentations
TOOL DEVICE: Handy Haptic Feedback Devices Imitating Everyday Tools
Tangible Media Player with embedded RF tags
Multi-Modal Fusion Model, a design based on D.A.I.M. the Decoupled Application Interaction Model
Multi-Session Group Scenarios for Speech Interface Design
Speech-based cursor control: Understanding the effects of variable cursor speed on target selection
The Optimal Sizes for Pen-Input Character Boxes on PDAs
A User Study On Advanced Interaction Techniques in the Virtual Dressmaker Application
Visually Supported Design of Auditory User Interfaces
VRK): A Speech Processing Unit for Virtual Reality and Real-World Scenarios - An Experience Report
Flow of action in mixed interaction modalities
Clues for the Identification of Implicit Information in Multimodal Referring Actions
Specifying the User Interface as an Interactive Message
Gesture-based Interaction in Digital Museum
Sivit ShopWindow - a video-based interaction system
Pointing Gesture Recognition and Indicated Object Detection
Laser Pointer Interaction with Hand Tremor Elimination
Influential Words: Natural Language in Interactive Storytelling
Interactive Sight: A New Interaction Method For Real World Environment
Soundsfa Work - Auditory Displays for Interaction in Cooperative and Hybrid Environments
Human Cognitive Characteristics in Speech Control for Virtual 3D Simulation on 2D Screen
An XML Based Interactive Multimedia News System
Speech-based Text Entry for Mobile Devices
Proposal of Grasping Force Interface as Realtime Mickey Ratio Adjuster for Pointing Tasks of Mouse
Novel Interaction Techniques for Virtual Heritage Applications using Chinese Calligraphy Brush and Virtual Avatar
DynaGraffiti: Hand-written Annotation System for Interactive and Dynamic Digital Information
FDEMO-Gesture Based Interaction with Future Environments
Malleable Paper: A User Interface for Reading and Browsing
FreeDra\: a Drawing System with Multimodal User Interface
Enhancing Tangible User Interfaces with Physically Based Modeling
Modelling Emphatic Events from Non-Speech Aware Documents in Speech Based User Interfaces
A Direct Manipulation Interface with Vision-based Human Figure Control
Combining Usability with Field Research: Designing an Application for the Tablet PC
A Universal Approach to Multimodal User Interfaces
Section 5 Supporting Access to Information, Communication and Cooperation
Evaluating an Online Academic Community: 'Purpose' is the Key
Socio-Technical Evaluation of Computer Supported Work and Learning Systems
FLIRT: Social services for the urban context
Approaches to the Design and Measurement of Social and Information Awareness in Augmented
Reality Systems
An interface for supporting versioning in a cooperative editor
Suspenseful User Experiences in Collaborative Virtual Spaces, Enabled by Interactive Narration
Collaboration and Core Competence in the Virtual Enterprise
Supporting Operations-Reference Knowledge Development Cycles for Collaborative, Distributed Research
Data Analysis and Visualization for Usability Evaluation for Collaborative Systems
Capillary CSCW
Man Machine Cooperation
Requirements for Intelligent Access to Mankind's Collective Memory in I-Mass
Creating social presence through peripheral awareness
Shared displays to increase social presence
An Interactive Ontology-Based Query Formulation Approach for Exploratory Styles of Interaction
Modeling Collaborative Environment
Ontology Based Search for Distributed Agent Platforms
The Treatment of Collaboration in the Usability Evaluation Models for Collaborative Virtual Environments
A Support System for Collaborative Decision Making by People of Different Countries
Staying in Touch Social Presence and Connectedness through Synchronous and Asynchronous Communication Media
Development of an Education System for Surface Mount Work of a Printed Circuit Board
Virtual manufacturing approach to collaborative design and production for hard-tissue implants
MetaChart - Using Creativity Methods in a CSCW Environment
Designing Online Communities: Community-Centered Development for Intensively Focused User Groups
Collaborative searching and browsing with a large interactive display
CoVitesse: A Groupware Interface for Collaborative Navigation on the WWW
Engineering and Evaluation of Community Support in useworld.net
An End Users Dedicated New Language for Geographical Information Retrieval
Study on A Retrieval Method which Reflects Individual Preferences by Preference Analysis with Mediation Variables
Developing of an Interactive Virtual Space Station
A Tsunami Hazard Mitigation System from the Viewpoint of Human Interface
Investigating Intra-Family Communication Using Photo Diaries
Teaching Teamwork Online
Providing Access to Humour Manipulation for Individuals with Complex Communication Needs
GraphSQL: a Visual Query Specification Language for Relational Databases
Sociality of an Interface Agent for Sharing Mutual Beliefs in Collaborative Monitoring of Complex Artifact Systems with a Human Operator
Integration of Heterogeneous Multi-Agent Systems
Transparent Community: Creating a Novel Community Framework Using P2P Technologies
A Proposal for Under-the-Door Communications on the Network
CMS: A Collaborative Work Environment for the Assurance of Conference Proceedings Quality
Collaboration Table: An Alternative Medium for Multi-user Multi-site Cooperation
The Design of a Recollection Supporting Device A Study into Triggering Personal Recollections
Evaluating technologies in domestic contexts: extending diary techniques with field testing of prototypes
A Collective of Smart Artefacts Hopes for Collaboration with the Owner
Advanced methods of search query refinement in web environment
Section 6 Visualization and Simulation
A Training System for Coronary Stent Implant Simulation
prototyping.ppt - Power Point® for interface - simulation of complex machines
Computer simulations according to different learning theories
Simulation Supported Learning of Soft Computing Models
Experimental Interfaces for Visual Browsing of Large Collections of Images
The relationship between simulator sickness and presence: positive, negative, none?
Synergistic Use of Visualisation Technique and Web Navigation Model for Information Space Exploration
Visualizing Activity in Shared Information Spaces
The Development from Physical to Interaction based Simulation Procedures on the Example of Virtual Cables or Hose Simulations
Visualizing Metadata: LevelTable vs. Granularity Table in the SuperTable Scatterplot Framework
'Snapshots' - A Household Visualisation and Planning Tool
Development of an OS Visualization System for Learning Systems Programming
Lessons Learned in Designing a 3D Interface for Collaborative Inquiry in Scientific Visualization
Visualizing Social Navigation in Scientific Literature
Visual Interfaces for Opportunistic Information Seeking
Visualization and interaction in a SCADA throughout GIS components
Hybrid Visualization of Manufacturing Management Information for the Shop Floor
Visualizing aircraft properties: An empirical study
Section 7 Applications and Services
Usability Tests with Interactive Maps
Supporting the Evocation Process in Creative Design
The Use of m-Commerce Services and Technologies as an Instrument of Personnel Marketing Conceptual Considerations and Empirical Studies
Developing a Framework for HCI Influences on Creativity
Direct Manipulation for E-commerce Sites: a New Approach
A Prototype of a Graphical Guiding System
Developing Interactive Art Using Visual Programming
Persistent Cart Design: A Review of Implementations
Adaptive Plant Human-Machine Interface Based on State Recognition and Machine Learning
Development of a Dynamic Operation Permission System for CRT-based operation interfaces
Optimization of Instrument Calibration Intervals by On-line Sensor Monitoring Techniques
Development of Maintenance Knowledge Management System for Power Plant
Customer Relationship Management in E-business
A Computerized Graphic Interface on Emergency Operati
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